dos2 max persuasion needed. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. dos2 max persuasion needed

 
 That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a checkdos2 max persuasion needed 1 Answer

This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. The way i go about it usually is to talk to them both and get the quests, kill Alexander, talk to Sallow Man then kill him. the hand pointed me in the direction of the chest first but i did the tower first before going there so i had the soul jar. , and in many ways it is. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. In that regard, the Rogue remains. which is why high persuasion characters often pass their checks even with low attributes. Attitude is gained with an NPC when you complete certain quests for them. +1 Thievery 6 : Trade: Trader's Tongue: Improves your bartering techniques. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. So to reach the threshold, that character with 26 Intelligence will also need a total of 5 Persuasion skill in. When I get ready to go into the academy half my party wants to break up. At late act1 you will need thievery 2 (right when you're about to escape fort joy). 2. He will allow you to pass with 4997 gold. you also need persuasion to unlock something. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. I highly recommend you to read paragraph about. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. Once the fight starts use T . GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. this support char should NOT be your. If you fight Captain Zapor, he will summon an army of 5 undeads to kill you. I expect DOS2 to be: 4/5 characters. Take Skin Graft and Apotheosis once the levels allow it. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Pretty much I guess this is the case, that persuasion skill just makes up a disproportionate amount of the chance to succeed compared to the other two factors involved. Business, Economics, and Finance. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. This enemy is vulnerable to Water damage. With 5 Persuasion, you pass almost everything because you've got 5 Persuasion - it has quite literally nothing to do with your Attributes. r/DivinityOriginalSin A chip A close button A chip A close buttonOriginally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. Second depend on what armor damage you want to focus on. I would save before-hand incase, but it should do the trick. Keep in mind that the mercenaries are unique characters, and that even if there are a lot of them, they are not infinite. Persuasion can be nice to have later on in the game. The Silent One Walkthrough. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. If you. Critical multiplier is also on two-handed. Seriously though, the build itself is basically "spam summoning, con and wits", then get a full suite of support spells. Persuasion is a civil skill in Divinity: Original Sin II. r/DivinityOriginalSin. I have no Undead in my party. Leaving the area progresses the plot, but it also means abandoning quests. But it does not need to be your main character, it can be any member of your party. It also adds attitude to the people. At least I've only seen it on necklaces. With 2 points in persuasion, you bring the 50% threshold down to 45, 3 points brings it to about 40. I did the strength check persuasion. The key to his cage can be found in the same room. You can probably go without this. The actual skill in question only gives a small boost. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. I have nurtured these guys brought them back from death and the brink of death, spent my gold on a new pair of boots for them , listened to their. Lucky charm doesn't really matter. If you chose to kill Grog for Marg, after Grog's death Marg will choose to implement Grog's business tactics and charge 15000 gold to cross in the future. The highest an NPC can have, is 40?, so the question is how the difference in stats are. I max out the attitude of a few vendors on the ship, for easy access across multiple acts. OFCOURSEIMHUMAN-BEEP • 6 yr. Lucky charm doesn't stack across characters. It is only the neurosis of the min-maxing player that forces you to kill everyone. Persuasion is a civil skill in Divinity: Original Sin II. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. 2 attribute points, 1 combat point. Your best stat might be the hardest response to pass and having a lower persuasion fails it instantly. Persuasion is such a pain in the butt, especially in Arx. In my game, Fane has Persuasion=1, Intelligence=35. Cloak, Adrenaline, Cloak and Dagger and Teleport. tribe of saheila. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. 1 Answer. Level 1: Increases base Attitude with strangers by 5. RobotGodzilla Dec 31, 2019 @ 7:59pm. But, you will miss stealing books and keys, since stealing has a higher requirement. Lone Wolf essentially doubles your character's strength if you have 2 or less characters because you get double the points to spend when you level up. Same goes for most other civil abilities. advertisement Persuasion, as you would expect, happens during. Sometimes you get more XP from having a persuasion success than killing the NPC. You can do this in two ways. We. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. I heard the game is very close to the feel of a pen & paper RPG, rewarding creative thinking etc. Each racial type gets +1 to a civil ability and another special talent: Lizards; no need for a shovel, +1 persuasion, 10% fire and poison resistance, and Dragon's Blaze (free fire in a short range cone) I didn't think you needed persuasion to convince your party to not ascend. To pass Zaleskar's persuasion check, you need persuasion level 3. Personally I love both games, each are superior in their own way in my opinion. In act 2 I have enough gold and respec my character into a mage with persuasion for roleplaying. Use Hydrosophist skills such as Hail Strike , Ice Fan, or Winter Blast to exploit this weakness. You can earn attitude by doing other things the characters like, or interacting with other characters in a way that pleases them. Sebille has 42 Finesse. This begins upon finding a magical lamp. So the end result is 4-1-1 = 2. You'll be fine fine also with scoundrel 2 to get the free move talent, chloroform and teleport again. Try gifting a handful of gold before the persuation check. Player 2 Jul 26, 2020 @ 12:04am. Just be aware that if you get yanked into a conversation in the world which has a persuasion option, you might not have the right characater in the lead. TheSocialBunny 5 years ago #3. Just grab Ifan and use Finesse persuasion. Persuasion is great to bypass some fight. Second, Sebille requested to speak with him, but I denied her knowing he would wind up dead and we needed him to progress Griff’s quest (this is what I’m assuming, anyway, let me know if I’m wrong). Unless I'm missing something. 5/5 combats. (Ones that have been recommended from others are good) Although I would highly recommend to install the script extender ( link ). And the entire game setting is a bleak, ball kicking land of bleakness. Similarly, respec is free for only up to Weapon Mastery Level 10. Players will need to head to a specific beach near the fort's sewer exit. OK, this guide is a bit unclear. Is Persuasion necessary at all on anyone? Like, will I miss any quests or loot if I do - or lose significant amount of XP? I guess that depends how the situation works, like if you persuade your way out without a fight, then you won't get XP from fight. These can be reset on the Lady Vengeance when you. I'm worried that A we'll never see dialogue meant for dwarves/human/elves or were going to get into some pretty annoying fights just because my friends walk 2. Divinity: Original Sin 2 is a great classic RPG with an elegant cause-and-effect system. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. Some of the. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. I tested this myself: Gareth (target) has 14 Finesse. Greetings, all! We're playing on Tactician mode and got to the end of act 1. Went about the rest of Act 1 and whilst levelling up persuasion and get persuasion equipment through my remaining Act 1 journey. The choices players make determine the outcomes of various storylines. 1. Attitude influences how an NPC perceives you and affects the cost of trading with them. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. DOS2 Help. Then talk to Sebille and see if that helps. Skill Synergies. Beast is a rebel and a revolutionary who even utilized. Oh my god! this is exactly what i needed. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. Defeat the demon to close the quest. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. This is the exit point from Fort Joy if you choose to leave from the drawbridge in the Fort itself. Sometimes I put some Points into Luck because it can really give you amazing. Your matching attribute ONLY plays a role if your persuasion skill matches the skillcheck. I think 6 is the max ever needed, and most are 5 needed, along with a high stat dialouge choice. can succeed, though succeeding them. dos2 burying the past max xp. Each point of persuasion gives you +4 (or well removes 4 from what you need). Amulets and Belts can provide up to 2 lucky charm. Level 2: 2,000. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. Changes. The game is very opaque about this and each version seems to have changed things. persuasion gives a +5 bonus to all your attributes for speech checks. Talk to the cat first, offer to help, break the columns, and then talk to the girl. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. This is on tactician. This is on tactician. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. You are probably safe with 4. Since I see many, many, many new players asking for help on this sub I decided to just type up a guide so I can link it for them instead of just typing stuff out every time. To pickpocket, enter sneak mode and click on the person you want to pickpocket. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. 10 Xiuh The Salamander: Loot. We are looking for a new coop multi player game to get stuck into and lots of threads recommend the DOS2 campaign. Changes. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. Related Base Ability. Also persuasion helps with increasing your opinion with other NPCs. Don't save grenades, scrolls or potions. atleast not for me. Stingtail information. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. 1 Persuasion. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. 6 points in thievery lets you open any door in the game and also loot 5000 in gold value. Joined: Jan 2009. b) All quests in Act 1 solved. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Attributes. Birdie is a hound that has been fed tainted meat and been treated poorly in an attempt to turn him into a source hound. How To Start The Threads of a Curse Quest. Then max persuasion on your main. You can add to that again with gear to get more attitude ^^ Mine increased with Sebille from 27 --> 52, and when attitude is over 50 she is a close friend. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. Once Strength has been capped, add excess points into Wits. Persuasion - You need this on at least one character. Pet Pal does seem to fall off after Dwiftwood to be honest though. The Wayfarer class should balance out ranged attacks and magic. Persuasion also rises attitude with NPCs and thus affects the. Max stats with Lone Wolf is 70, then 25 from Persuasion plus gear. These are 100% optional, but I would highly recommend getting them to make as much gold as possible. I did it before, but I forgot how high I needed it, exactly. Also, if you are into petpal, try to make the pursuader the petpal guy. Hey all - I just ran into Hannag for this quest. Remember that the loot you find will be scaled to the. use cloak and dagger to jump that person behind Tannag. You can totally just use 2 swords and pump up your dual-wielding abilities though. Wits is an Attribute in Divinity Original Sin 2 . Equipment Sets - Definitive Edition. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. When it comes to mixing Armor you generally won't need to go that high just from getting an extra random bonus here or there. The pawn is the other reason scoundrel is great. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. Racial abilities suit certain races to certain social skill roles. The Incarnate will always be the most powerful summon, no matter what. Giving them gold and/or items also rewards. That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. To examine a monster or NPC, select them and choose Examine. Specifically, it lowers by having more points than the target. This means that you can get a trading discount of 1% for each 5 attitude points you have on a merchant. 19. I had a ton of body parts that I was hoarding from Act 1 and by the time I got around to eating them in act 2 they no. But what I learnt too late (at the door of the Council) is that you can respec to have 5 in Persuasion. Higher levels of this ability allow you to identify higher level items, and do so at a faster rate. I think it's bloody perfect. To pickpocket, enter sneak mode and click on the person you want to pickpocket. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. So basically just respec two of your characters civil points when you land in Act 2 so you have max persuasion on one and max thievery on another. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. 2nd run I stole everything and only looted the valuable light stuff. Both have 1 Persuasion. Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. Persuasion is a social skill . Also don't pick elf on chars that you want to use shields on. Pet Pal on them as. Thievery and Barter are useful inversely proportional to how far you are in the game. Fane is NOT my main character. Players will need to head to a specific. Divinity: Original Sin 2 (DOS2) takes place around one thousand years after the first game, eliminating any need for players to have understood those events to enjoy the sequel. Or if you do the "Window of Opportunity" quest, but you don't want to fight the high level magisters on your own, you need 4-5 persuasion in order to convince Hannag to help you. As far as I know, Lucky Charm is a chance at bonus loot any time you open a container for the first time. DOS2 Help I'm playing the game for the first time and I am on tactician mode and having a fun but challenging go of it, but I worry that if I don't murder every possible NPC I'll be missing out on exp that would bump me up a. Elven seer. Personally I love both games, each are superior in their own way in my opinion. Divinity Original Sin 2 Wiki has all information. If you have either or both of these characters in. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). max out what you need + max persuasion do the check then re-respec #4. You need X points in Persuasion to pass. Persuasion options don't have much to do with you. A detailed guide based around a spreadsheet listing all things available to do in Fort Joy up until leaving the Fort itself, and a couple accompanying videos to clarify some non-obvious details. Persuasion is a civil ability in Divinity Orginal Sin 2. It'll be replays where you can alter circumstances you knew ended one way and cause something else to occur to see how and when those changes effect your new game. There is no point in "saving for later" - that "later" never comes and after 20 hours into the game potions and grenades will take about 2/3 of equipment. danger to her self and others. Undead lizards are great. Any points over 5 only increases proc chance. Seeking Revenge Walkthrough. who probably doesn. This can include obtaining more information, defusing violent situations, or gaining profitable rewards. went to the cave north east of the. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. In my current playthrough, Sebille's dialogue required a persuasion check to make peace with Zaleskar (maybe because I killed Griff, or may be default). [DOS2 SPOILER] How high do I need my persuasion in order to convince my companions to support me in Act 3? I am referring to the Arena in the Nameless Isle. b) Use Fane's mask to temporaty turn your character into a lizard. To push past that, you need a species bonus and/or gear. even persuasion instances like the corpse of alice alisceon or. The maximum Persuasion possible is 5 and some belts may increase Persuasion by 1 but that's it. Make him a mage since he is a scholar. Persuasion has a more direct inpact on the story and lets you alter consequences to your liking more readily. Thievery is pretty useful, Persuasion as well. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. In order to make sure they remain dead, you are going to have to destroy their respective soul jars. But it does not need to be your main character, it can be any member of your party. I always waited till I was roughly a level above him before fighting him because he's a giant douche on tactician. Mix School Mages like Hydro + Aero or Pyro + Geo also work better in LW. If the companion's attitude drops low enough, they'll leave you, sometimes they'll wait till the end of the act. — In-game description. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. If you just give him the jar with no trade, you get no XP or the coat. Persuasion is practically mandatory with how much it helps with the dialog. Magic is slightly more complicated but not to werid once you understand it. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). How to know the threshold? Unfortunately, without getting into game files it is hard to know what is. (unless you're looking up the thresholds you'll need to meet). 11 The Rogue Remains A Safe Choice. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. If the score is greater than a threshold you win. First of all - I set a few goals: a) "Hammered achievement" as early as possible. Reply reply Double__Jay 25Xp for trading the jar for his coat. Both have 1 Persuasion. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. Early game, this is a very powerful tactic, you can one-shot Kniles with 4 stacked coffins. - +Persuasion does not appear on randomly-generated items. Each point in the corresponding stat removes 1. CurryCatastrophe Sep 19, 2017 @ 7:21pm. I habitually always have a persuasion character in a party of four, though I've also beaten the game without any persuasion at all. You can pass the persuasion check to ask Grog to lower the bridge tolls. which is why high persuasion characters often pass their checks even with low attributes. Encounters also have a modifier. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. Yes, they are valuable, but their amount in your equipment increases rapidly. Some people are a stickler for rules and would disagree, but it's up to you. go for lucky charm, then if you feel like you need bonus pocket money, respec at the end of act 2 to full thievery (keep some thievery items, like the unique +2 gloves, a random +1 belt and the +1 unique armor) and just steal gold (and whatever you feel like) from the merchants before moving on to act 3. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Lohse is a successful artist. 13 Complete All Main Quests. If you wanna go multiple schools especially more than 2. #2 < > Showing 1-2 of 2 comments . For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). mesmerizedish. With 1 point in persuasion, you only need about 50 int for a 50% chance. lacker • 6 yr. Dude standing outside a house north-east of the graveyard, somewhat near the Blackpit Gates waypoint. Critical multiplier is also on two-handed. There are no stat checks when it comes to persuasion. I think my persuasion above should be 4 and the check should pass. Speak to Karon or one of the nearby spirits. Kill Source Hound Thulnir: 200 XP; Kill Windego: 900 XP; Find. 14STR for Plate, 14FIN for Leather, 14CON for Shields, 14INT for Cloth. I have 80's in my stats for persuasion rolls and it still fails. Only one's you don't REALLY need to bother about is the one that gives you more treasure. Birdie information. Good talents for a damage caster: Far Out Man, Mnemonic, Executioner, Savage Sortilege, Hothead (only with Savage Sortilege), Stench (if not your Persuasion character), Glass Cannon (if you want to take the risk), Elemental Affinity if you are a mage, but you'll need to stand on damaging surfaces to get the benefit for Earth, Fire, and Air spells. 2. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. So there are ways to get 6+. To push past that, you need a species bonus and/or gear. 3. He will say that his mind has been irreversibly corrupted from his training and just. Anonymous. ago. Persuasion choices are set in 5 levels of difficulty: Always - Easy - Normal - Hard - Impossible . These fights were given like 5xp per kill or something so balance isn't affected. in fact, i highly recommend it. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. Store the gear in a pouch for safekeeping and equip them when you need to. In DOS2 you can just max out persuasion and win every check you encounter. It allows you to identify enemies and items using an Identifying Glass . Step 33 – Fort Joy Drawbridge Exit to the Hollow Marshes. I'm very torn on Divinity Original Sin 2. Don't save grenades, scrolls or potions. The exact numbers are escaping me at the moment. This means that you would need to have the Persuasion talent leveled to 3 to pass this check. The string "0,19;1,1" defines SEQUENCE (see above) with of length of 19+1=20 where 19 of them are 0 and only one is 1. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Joined: Sep 2017. Just put points into that if you reach your cap on your main. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. Talk to her/the demon and learn that she no longer knows her name. +2 Persuasion -1 Intelligence 7 : Lockpick : Cat Burglar: Improves your aptitude at picking locks. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. it will save us from micro managing 4 characters as solo players, and keep multiplayer groups more. 163 ratings. To acquire this quest, you need to get in Bloodmoon vault #2 on Bloodmoon Island. Cloak, and Dagger) become perfect for magic users who need a bit of flexible melee options as well. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. Any points over 5 only increases proc chance. Try have 1 or 2 in sneak on your thief, use belts/boots with sneak if needed. Starting at level 2 and every four levels thereafter, you will also get an extra civil ability point. Attitude = (Charisma + Reputation) x 5 An attitude score of 100, together with a Bartering skill of 5 is required to trade with merchants at cost. Chaoslink. Yes, Hilde will drop books, but beware as she may not drop the books you want (unless you just want books to combine, then it doesn't matter). Early get points in Poly, Aero and Scoundrel for Cham. I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. Lucky charm doesn't really matter.